๐ History Graph
Shows your last 100 games as a stacked area chart. Three lines: Gold = fastest tap that game, Teal = average tap speed, Red = slowest tap. All lines fill upward from the bottom โ the taller the gold line, the faster that game was. The dashed gold line marks the 0.25s threshold โ taps below this count as Good Taps. The Y axis is non-linear: the 0.15โ0.22s zone is expanded for easier reading of your best performances. Use the buttons at the top to also view % Good Taps, TPS history, Time, Tap Count, Colors breakdown, Tap Grid, Other Scores, Compare, Skill (Skill Rating over time) and Records.
โก TPS Graph (Taps Per Second)
Shows how fast you were tapping throughout a round. The X axis is time elapsed; the Y axis is taps per second (0โ15). Two lines are drawn: a bright teal upper line (local peak TPS) and a darker lower line (local minimum TPS). The shaded area between them shows the band of speed variation. Dots above the 7/s threshold line (gold dashed) indicate that you were tapping faster than once every 0.14s โ in the Good Tap zone. Blue dots = below threshold, Red dots = above threshold.
๐ซง Color Bubble Chart
Each correct tap is drawn as a colored circle. The color matches which block was tapped. Bigger bubble = faster tap. Taps clustered near the top of the chart were slower; near the bottom were faster. The 0.25s dashed line separates Good Taps (above) from slower taps. Use this chart to see which colors you tap fastest and which you struggle with.
๐ฏ Tap Times Graph
Shows individual inter-tap times as a connected line. Each point is the gap in seconds between two consecutive correct taps. Blue dots = under 0.25s (Good Tap). Red dots = over 0.25s (slow tap). Use the page buttons at the bottom of the panel to navigate โ each page shows 75 taps. A lower, flatter line means you were tapping consistently fast.
โฌก Polar Chart
Each color in the game gets its own radial slice. Wider slice = that color appeared more often. Longer slice = faster average speed on that color. A balanced circle means all colors were equally common and equally fast. Long spikes on one color mean you're very fast on that one. Tap the polar chart to zoom in.
๐ Mean / Median / Mode Graphs
These three graphs show different statistical views of your tap times:
Mean โ running average of all taps so far. A falling line means you got faster during the round.
Median โ the middle value in sorted order. Less affected by outliers than the mean.
Mode โ 3D bar chart showing which tap-time values appeared most frequently. The tallest bar is your most common inter-tap interval. Gold bars = under 0.25s (good). Red bars = over 0.25s.
๐ Other Scores
Reached from the "Other Scores" button on the History Graph screen. Shows your top 3 Endless-mode scores for each special option, viewed separately from the main scoreboard: Plus Mode, Shapes Mode, Round Blocks, More Colors, More Blocks, the Plus + Shapes combo, the More Colors + More Blocks combo, and ๐ฆธ Supa Mode. Boards are kept permanently, so a great run never rolls off after 1000 games.
๐ Compare
Opens from the Compare button on the History Graph screen. Tap up to three metric chips (Avg speed, Good %, TPS, Score and more) to draw them on one graph. Because the metrics use different units, each line is scaled to its own range, so read the shape (rising, falling, moving together) rather than the height. The real minimum and maximum of every line are listed under the graph.
Lines overlays your chosen metrics across 100 games. vs Prev draws the metric you tapped last for these 100 games (solid) against the 100 games before them (dashed) and shows the change: green is better, red is worse. Scatter plots the last two metrics you tapped against each other (X then Y), with newer games brighter, a dashed trend line, and a correlation number r. Near +1 or โ1 means the two move together or in opposite directions; near 0 means no clear link. The page numbers step back 100 games at a time.
โญ Skill Rating Graph
Shows how your Skill Rating has moved game by game. It is rebuilt from your saved games using the current formula, so the latest point closely matches the badge on the Start screen. The page numbers step back 100 games at a time.
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Personal Records
Your all-time bests in one place: fastest tap, fastest average and median, steadiest rhythm, highest Good %, combo, 3-second burst, TPS, longest game, most taps and highest score. Each shows the day, difficulty and modes it happened in. Rate-based records (average, median, StdDev, Good % and burst) only count games with 20 or more correct taps, so a tiny game cannot claim them. Records are kept permanently and are not affected by Clear Scores.
๐ Analysis
Game Over โ Analysis reads your round (speed, rhythm, stamina, mistakes, bursts and any active modes), compares it with your previous 10 games, flags any personal records you broke, points out your slowest and fastest colors, and compares your modes against your normal play. History โ Analysis looks at the 100 games on screen against your oldest games and covers progress, your strongest and weakest modes, colors, weekday and warm-up patterns. The wording varies from game to game.
๐ Speed Metrics Explained
Median โ the middle tap time when all taps are sorted fastest to slowest. Less affected by outliers than average, so it's a more honest measure of your typical speed.
Standard Deviation (StdDev) โ how spread out your tap times are around the average. A low std dev means you tap at a very consistent rate; a high one means you swing between fast and slow.
CV% (Coefficient of Variation) โ std dev expressed as a percentage of your average. Lets you compare consistency fairly across games of different speeds. Below 20% is excellent; above 50% means high variance.
Peak 3s TPS โ your highest burst speed measured over any 3-second window in the round. Better than the single fastest tap because it measures sustained speed, not a lucky single hit.
Fatigue Trend โ compares your average tap speed in the first 25% of taps against the last 25%. A negative value (green) means you got faster. Positive (red) means you slowed down.
Mistake Pattern โ Spread means mistakes came at roughly even intervals. Bunched means they came in clusters, suggesting momentary lapses. Uneven is somewhere between.
Taps Per Clear โ average number of correct taps needed to clear each color from the board. Lower means you're clearing colors efficiently in fewer taps.
๐ Raw Data Table
A full spreadsheet of your last 1000 games. Each row is one game with columns for: Day of week, Mode, Time Survived, Score, Average tap speed, Fastest tap, Slowest tap, Good Taps %, TPS, FastTPS, Tap Count, Mistakes, Under/Over threshold, Combos, and Highest Combo. ๐ฅ marks the game with the best score. โญ marks the best value in specific categories. At the bottom: a Progress row compares your average score from games 1โ50 against 51โ100 (green = improving, red = declining), an Average row shows mean values across all games, and monthly/weekly/yearly/all-time tap summaries track your overall activity. Use the page buttons โ including ยซ First and Last ยป โ to jump around the full history.
๐ Tap Grid
Shows the 7ร5 (or 7ร7 in More Blocks) gameplay grid with brightness per block based on how often each position was tapped. Brighter block with thick border = tapped more. Each block shows its tap count and percentage of total taps. Below the grid: daily, weekly, monthly, and all-time tap counts. The History version aggregates data from the last 100 games.
Jason Erick Tendean
Indonesia